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Levels

Doom 2

BFG Vault

1995

BFG Vault

It is understood that the high level security vault at UAC's Weapons Research Laboratories, which has developed the BFG mark II, has been breached and infested by the hellspawn. The mark II BFG is twice as powerful as the original weapon, and if the creatures discover how it works, then they will be able to alter it for themselves as a means with which to wipe out mankind. The last known location of the BFG mark II is in a small room inside the UAC vault.

Your Mission: To retrieve the BFG mark II and exterminate the hellspawn.

Single-player, Co-operative, Deathmatch

Central Computer

1995

Central Computer

Reports from UAC confirm that their central computer complex on Earth has been taken over by the hellspawn.

Your Mission: To liberate the complex and eliminate all resistance.

Single-player, Co-operative, Deathmatch

Column Frag

1995

Column Frag

A Deathmatch level for up to four players, revolving around a central column with tunnels and sniper's nests.

Note: Unless you want imp shields to hide behind when being attacked, play this level with the -nomonsters switch.

Single-player, Deathmatch

The Cyber Fort

1995

The Cyber Fort

The Cyberdemon Lord and his subjects have taken up residence inside a vast toxic waste storage facility nicknamed "The Fort" because of it's general structure. Due to the defeats the hellspawn have suffered at your hands, the inhabitants of this facility (especially the Cyberdemon) have sworn to avenge the deaths of their comrades, and will let NOTHING get in their way.

Your Mission: To beam inside the converted facility and eliminate the Lord and his subjects.

Single-player, Co-operative, Deathmatch

Elevator Hell

1996

Elevator Hell

You always knew that those damn slow UAC elevators were going to be the death of you, but you never thought that that statement would ever be taken literally!

Take to this level with its multitude of lifts and see how your fragging prowess is severely tested.

Single-player, Deathmatch

Fragging Cross

1995

Fragging Cross

The hellspawn have captured you and a few of your buddies and have incarcerated you inside their Fragging Cross to fight to the death (or the frags).

Single-player, Deathmatch

Hell's Court

1995

Hell's Court

The entire membership of the Court of Hell must be eliminated to save mankind. The only problem is, they are eager for you to join them!

Single-player, Co-operative, Deathmatch

The Hunting Grounds

1995

The Hunting Grounds

The aim of this level is simple: Simply hunt down and frag your opponents.

Single-player, Deathmatch

Lethal Traps

1996

Lethal Traps

Built to test the most hardened of marines, this construction of the hellspawn is not to be taken lightly!

Single-player, Co-operative, Deathmatch

Star Fight

1995

Star Fight

You and your buddies had an argument over who was to use which weapon, and, in the spirit of fair play, you have each decided to fight it out to the death.

Single-player, Deathmatch

UAC Bunker

1996

UAC Bunker

CLASSIFIED - TOP SECRET

From: General Chiefs of Staff, Earth Federation Pentagon, Washington D.C.
To: Any authorised marine willing to take the job
Date: 22nd October 2097

The information that you are about to read is absolutely top secret, and will rock the Earth Federation to its very core if any word of this gets out.

BRIEFING

As you may well know, ever since the invasion of the hellspawn, extreme precautions were taken to defend the leaders of our great global democracy from any Threat forces sent out by the overlords of these evil aliens.

One such facility was the bunker, built by United Aerospace Corporation on behalf of the Earth Federation government, to house the five leaders of the continents of the world, should any invasion take place to threaten them.

The official headquarters of the Earth Federation, the original seat of power for these leaders, has long since been infested and destroyed by the hellspawn. The bunker itself, located about 250 miles north-north-west of the original headquarters in Washington D.C., and about 50 metres deep, was by human standards (and by human estimates of the alien's strength) impervious to attack from the surface.

The five leaders of the planet have since lived underground in the bunker, perfectly prepared to wait there until the destruction of the hellspawn by our best fighting forces, until which time they will emerge to the surface and lead our people to a new and better protected world.

Built alongside the bunker was a vault which was used to store top-secret information relating to the bunker's plans and the information regarding who should rightfully succeed the five leaders, should they not survive. This was intended to prevent chaos and destruction as well as perversion of the Federation's ideals should the heirs of the leadership not be known and any unjust persons appoint themselves leaders. All this information is stored on a small computer.

Access to the bunker from the surface is achieved by a lift inside a structure which has four six-metre thick heavy duty steel doors at the entrance before the lift, and one after the lift. Each of these require special non-standard digital keys before they will open, and they all have to be activated in a special order which changes at every use. This arrangement makes it virtually impossible for anyone to enter the bunker who doesn't know the key code algorithm.

A little over a week ago, Sat-Scan detected a massive earthquake emanating from the exact position of the bunker. The only fault line known of in the region was previously minor enough to be of little concern, but this sudden shock has surprised even our most gifted of geologists. They have come to the conclusion that only a detonation of several tons of dynamite over the fault could cause such an earthquake.

Federal Intelligence suggests that the explosion was caused by the hellspawn in a deliberate attempt to infiltrate the bunker from the surface, and Sat-Scan confirms their prediction by the detection of a huge crevice in the ground at the exact position of the bunker.

Regional reports have also detected massive amounts of activity in the bunker. Federal intelligence suggests that these may be the same hellspawn that set off the earthquake. The patterns of movement suggest that the hellspawn have been trying to get the computer themselves, but they have so far failed. There is little hope that the leaders have survived.

Your mission, should you accept it, is to infiltrate the bunker, rescue the leaders (if any of them are still alive), exterminate the hellspawn as retaliation against their vile deed and most important of all, retrieve the computer.

Good Luck!

END OF FILE

Single-player, Co-operative, Deathmatch

The Unholy Keep

1995

The Unholy Keep

UAC have ordered you and three fellow marines to attempt a final assault on the headquarters of the hellspawn, known as the Unholy Keep, before the Icon of Sin's plans for the domination of this universe reach fruition. You must eliminate the hellspawn from this plane of existence once and for all.

Single-player, Co-operative, Deathmatch